Hey there, I am

Victor Martín

a videogame development graduate

and a technical artist in progress.

ABOUT

> About

I am a videogame development graduate based in Barcelona.

Focused on Technical Art, Game VFXs,

Graphics Programming and Tools Programming.

My current tech stack

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PORTFOLIO

> Portfolio

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Alien: Nemesis

Project III

Developed by a team of 23 people for the Project III subject, Alien: Nemesis is an action videogame based in the Alien franchise, with a gameplay inspired by the series Diablo, and developed with a custom engine.

In this project I was the main responsible of the development of the particle system module. I also worked in scripting, documentation and general bugfixing and assisting other members of the team.

You can further see my contributions in this project by clicking HERE .

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Fire Baseball VFXs

Final Degree Project

My Final Degree Project: Conceptualization and Development of Abilities' VFXs and their Relationship with Character Design.

Being made with Krita, Blender and Unreal, in this project I explored how visual effects can impact character design and viceversa.

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The Fixer

CITM Game Jam 2025

Developed by a group of 5 people for the CITM Game Jam 2025, and rewarded with an honorable mention for Best Technology, The Fixer is a 3D building simulator where you fix various items without instructions.

Being made in Unity, I was in charge of part of the code of the game, mainly the logic behind how devices are fixed, and also the visual effects.

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A Bard at the Fairy Court

Real-Time Narrative

A narrative-focus game made by 4 people in Unity to present narrative-driven mechanics.

Made in Unity, I was the programmer on the team, mainly focusing on creating a flexible and expandible dialogue system, and its interactions with other sytems inside the game.

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Particle System Module

Custom Game Engine

Particle system module developed from scratch and documented for a custom game engine.

Designed and developed by myself in C++ with OpenGL and inspired by visual effects' systems such as Niagara from Unreal Engine and the Particle Systems and Visual Graph from Unity.

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Light and Dark

Networks and Online Games

3D Platformer Multiplayer game made by 2 people in Unity to showcase custom netcode. The server/host has one view of the world and the clients another.

Netcode created by ourselves, using a snapshot interpolation syncronization model, custom packets and sockets. Can be played in a local network.

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Hound of Hades

Virtual Reality

VR game made by 5 people about taking care of Cerberus. Made in Unity using the XR Interaction Toolkit package.

In this project I was in mainly in charge of the coding of interactions with the controllers, movement, etc. I also worked in the behavior of Cerberus.

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Bellchime Trail

3D Environment

A 3D environment made in Unity 2021.3.14f1, inspired by Bellchime Trail from Pokemon HeartGold & SoulSilver.

It features custom textures, 3D models and modular kits, shaders, sculpted and textured terrain, custom VFXs for wind and leaves and postprocessing.

Programs used: Unity, Maya, Photoshop, Substance Painter, ZBrush.

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Chromatic Abberration Material

Unity Shader Graph

Unity Shader created with Shader Graph. Can be applied to any mesh and it will add a chromatic abberration to any opaque meshes behind it. Inspired by Mirza Beig work.

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Captain Toad Pixel Recreation

Pixel Art

Recreation of the game Captain Toad Treasure Tracker as a Pixel Art Isometric game.

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Lost In Dreams

CITM Game Jam 2024

Developed by a group of 4 people for the CITM Game Jam 2024, Lost In Dreams is a 2D platforming videogame about a girl jumping between dreams and nightmares to try and return home.

Being made in Unity, I was in charge of half the art of the game, like designing and drawing the main character and her animations, and creating the nightmare tileset for the levels.

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Return: A JRPG Parody

Project II

Developed by a group of 8 people for the Project II subject, Return is a parody JRPG about a group of 4 classmates sent suddenly into another world, and will try to return to their own.

Developed without an engine, using C++ and SDL2, I was the art director of the game, and I was in charge of creating the scenary, background and intro of the game.

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A Forest Adventure

Game Development

Developed by a group of 2 people for the Game Development subject, A Forest Adventure is a 2D platforming game about a rabbit collecting carrots and seeking a good adventure.

Developed without an engine, using C++ and SDL2, I worked in all the areas of the game as a coder and designer through all the project alongside my collegue.

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No Time To Di(c)e

GMTK Game Jam 2022

Developed by a group of 12 people for the GMTK Game Jam 2022 in 3 days, No Time To Di(c)e is a top-down shooter videogame about a dice man seeking revenge to find his dice friend.

Developed without an engine, using C++ and SDL2, I was in charge of the design and sprites of the main character and his animations, the art of the introduction and some scenary assets.

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Guerrilla War (tribute)

Project I

Developed by a group of 4 people for the Project I subject, we recreated Guerrilla War, a shoot'em up 2D side-scrolling game for the NES produced by SNK in 1987.

Developed without an engine, using C++ and SDL2, I was in charge of collecting, importing and implementing the original sprites and animations of the game into spritesheets.

EDUCATION

> Education

BACHELOR'S DEGREE

VIDEOGAME DESIGN AND DEVELOPMENT

CITM (UPC)

2021 - 2025
BARCELONA, SPAIN
UPPER SECUNDARY EDUCATION

TECHNOLOGICAL BACCALAUREATE

INS MIQUEL MARTI I POL

2019 - 2021
CORNELLA DE LLOBREGAT, SPAIN
EXPERIENCE

> Experience

REINFORCEMENT TEACHER

1ST YEAR UNI PROGRAMMING, MATHS AND PHYSICS TEACHER

CITM (UPC)

2024 - 2025
BARCELONA, SPAIN
EXTRACURRICULAR TEACHER

PROGRAMMING AND ROBOTICS MIDDLE SCHOOL TEACHER

PLAY CODE ACADEMY

2023 - 2024
BARCELONA, SPAIN

CONTACT

> Contact

You can contact directly me through these following links

vicmarball18@gmail.com